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3D Hexagon RPG moving to Unity


3d hexagon unity
4: Adsense

To whom it may concern

So, I have spent most of my time relearning Blender and also handling my Wacom tablet. And also realising that I can never pull this off building my own engine; Importing animated models and what not, it is just too much for one man to handle. So I have decided to move this project to Unity.

Fits me perfectly. BUt I still can't figure out a good technique to make the world map. I would like a Civ 5 style map, but I can't figure out how they made it. I will probably post a question about it on gamedev, since I can't find anything relevant on Google.

Some screen shots, since I think this site needs more of it (nothing from Unity):

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Maybe this you can use to model... feel free to use for whatever:

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Mar 08 2013 04:52 PM

Some nice models. As for creating a Unity World Map I would search their forums. There are a great amount of information and solutions.

Mar 08 2013 09:08 PM

Your game was looking so good. Hope it will be as good in unity.

Mar 14 2013 12:11 PM

Good looking models! Inspiring to fix my crappy models up.

Mar 15 2013 03:48 PM

Thanks guys! I don't know about good looking models... Low poly to fit a MOBA level of detail was my aim, sort of. He's improved a bit since the screens. But still: anyone can make a model, but to put it in a game with interchangeable armor is another story... But first I have to figure out hexgrids.

Feb 02 2014 07:35 PM

if you are interested in an engine especially for hexagons with an isometric-like view, take a look at my last demo:

http://188.165.235.130/hexademo_2014_02/

 

for more details you can contact me via marcel at nxserver.de

 

greets.

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