Domino Arena: The first eight levels

Published October 04, 2013
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In case this is your first time being exposed to the project:

Domino Arena is a multi-player "party" game where you try to paint a playfield full of dominoes with your player's color, and prevent other players from doing the same. At the start of the game, one domino for every player is assigned that player's color, is knocked over, and then goes back to its original position. Any domino it makes contact with will become the same color, and fall over as well. This is the domino chain reaction that transpires during the game.



Every level has multiple domino paths and a series of transparent hemisphere-shaped "switches" at various points on the paths. If you click on a switch, the dominoes under it will disappear and effectively break the path. If you click it again, they will reappear.



Here are the levels I came up with:



l1.png l2.png
l3.png l4.png
l5.png l6.png
l7.png l8.png

As I've never written or played anything quite like it before, I'm having to come up with levels and rules for good level designs as I go along. Right now the rules are:



  • ?Whenever possible, use the Unity editor to generate domino patterns instead of doing it all by hand one domino at a time.


  • Every domino must fall in one and only one direction.


  • There must be at least one path that cannot be broken, and every player's first domino must fall on it.
  • There may be between 2 and 4 players.
  • Every player's color must be as far apart from other player colors as possible on the color wheel. For example, if I have 4 players, their positions on the color wheel should be 0, 90, 180, and 270 degrees respectively. Otherwise you may confuse your color with that of another player.


  • As for the AI, I'm faking it for now:

    • When a domino touches a switch, the AI decides whether to toggle the switch. If the color of the domino touching the switch is their color, it will try to ensure there is a path. If it is an opponent's color, it will try to remove the path by making the dominoes disappear.
    • An easy AI player has a 20% chance of actually doing anything when a domino touches a switch. A hard AI player, which I've never beaten, has a 100% chance of reacting to a domino touching a switch.
    • If there are multiple AI players, and a domino touches a switch, then one random AI player is chosen to react to the switch.


    And for the graphics:

    • Any non-domino, non-border object should be dark so that it's easy to see the dominoes....but not too dark. (I swear the floors are brighter than the screenshots make them look!)
    • FSAA and bloom effects seem to somehow make things look worse, but I want to experiment with environmental render values a bit more.


    Here is a visual of me using a Unity Editor script I wrote to generate circles and lines of dominoes:

    script.jpg

    And here is a screenshot of the level introductory animation.

    intro1.png


    My goal is to have the single player beta working in a week so I can put it out there and see how players respond to it.



    I hope you enjoy the screenshots!

    3 likes 3 comments

    Comments

    BensBucketGames

    The game keeps looking cooler every post! :)

    I feel your pain on the dark screenshots. Note to self: make a lighter game next time.

    The colour wheel idea is good. Do you pick a particular starting point, before applying the angles?

    Looking forward to the beta!

    Ben

    October 05, 2013 03:45 AM
    Gamieon

    The game keeps looking cooler every post! smile.png

    I feel your pain on the dark screenshots. Note to self: make a lighter game next time.

    The colour wheel idea is good. Do you pick a particular starting point, before applying the angles?

    Looking forward to the beta!

    Ben

    A player can specify their default color in the main options menu. In single player, their dominoes will always be that color. In multiplayer, that is only true if they are the hosting server. If they are a client, they are assigned a color that is a random interval away from the hosting server's color.

    During the game, a player can see their name and color on the left side of the screen. I'll need some kind of indicator before the game begins that their color in the game was assigned by the server and not necessarily what they picked in the options menu.

    October 05, 2013 04:03 AM
    Shane C
    Looks good. I want an Ouya release. :)
    October 08, 2013 01:51 AM
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