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Z80 ASM and PICAXE



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I've been doing all sorts of odds and ends recently. I've acquired a Sega Game Gear, and so have started taking a look at programming on that - it has a Z80 CPU in there, so the languge isn't an issue, more so the hardware. Ah well, I can display a screen of text and cycle the colours around so far - nothing impressive, but the setup works.

I've also been playing with PICAXE microcontrollers again. Here is a pair of routines that can be used to get/send bytes using the TI hardware link protocol, for example. I am yet to do anything useful with them, however.

Windows programming has never been my favourite side of things, but I have also started work on a Z80 ASM "IDE" called Latenite:

Clicky

It's mostly there, but now needs features galore to be added. So far it can be used to compile and source code, which is the main thing.

Apr 13 2005 03:19 PM
Hmmmm, Visual Studio anyone?

You could also try out GBA development. I haven't done much on it, but it seems pretty entertaining and it is still can be considered a modern platform for game development.
Apr 15 2005 12:43 AM
Well, I am developing it in VS.NET and it has started to take on a few (ahem) aspects of the .NET layout. [smile]
As far as GBA programming goes - I don't have a GBA (too poor) - my Gameboy is the beige brick from 1989. I could develop for emulators, but that's not great - the only reason I'm developing for the GameGear is that I have one.
Apr 15 2005 07:20 AM
Quote:
As far as GBA programming goes - I don't have a GBA (too poor) - my Gameboy is the beige brick from 1989. I could develop for emulators, but that's not great - the only reason I'm developing for the GameGear is that I have one.


True... Seeing it actually on the device would be rewarding.

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