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Vaerydian

4: Adsense

Lighting, Tile Maps, and Data Driven Development!

I've recently implemented my new tile based lighting system with tile shadowing too! You can see the nice results in the video below:http://youtu.be/JZrC4N5lBPkIts nothing fancy, just a simple implementation of a Shadow Casting  algorithm :) It gets the job done.Additionally, i've converted my map generation tech to use map defs now. So now maps defined l...

Musings on Data Configs

Haven't done too much over this week. Mainly just working on concepts surrounding creature definition files and ideas on how i'll make map configs work.Here is how the creatures.v file is forming up so far:{  "creature_defs":[  {    "name":"BAT",    "character_def":"BAT",    "behavior_def":"DEFAULT_ENEMY",    "acb_def":"DEFAULT_ENEMY",    "skill_level...