It is not much, but its something...
So my development journey actually began March 1st 2013, but I did not really have an outlet until now.
I was at a friends house, and I actually gave up video games for lent, so they were all playing COD and other various games so I decided to draw a picture. This was not really a particularly good picture, but it was more complex than the things I usually draw, it had something, it had an idea...
So much of an idea that I got inspired, I drew more and more, because honestly it was the only way to let some of the ideas out, and document them. Soon a story developed, then a back story, then a combat system, the look, feel everything was in my head, and I wanted it out... I wanted it to be a game.
Honestly as arrogant and ridiculous as this sounds, I am afraid I will tell someone my ideas and that they will steal them. It may be naivety, but its the kind of game I always wanted to play. I lose interest in games quickly, I love playing them don't get me wrong, but there is just something about the games these days that don't drive me to complete them, and once again as naive as this sounds, I think I know what it is....
So here we go!
I have made a couple choices so far.
1) I am doing this in C++
2) I am using Blender, at least for now, to create my graphics
I have ordered two books that will be arriving next week, and reached out to a tutor for Blender to really get a handle on the interface.
The books are:
Beginning C++ Through Game Programming: Third addition
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
I wanted to write this to really document my journey, and possibly gain help in the coming months of development, God knows I will need it (I mean come on look how disorganized this blog is, how can I possibly put a game together?).
Thanks for reading more to come!