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Making a Terrain Generator

4: Adsense

Design Roadblock

So for this entry, text, text, a bit of code, and more text. I'm going to talk about a few issues I'm having with the design part of the generator, in particular when adding new tools, with their own operations.

Design Roadblock

In my previous entry I talked about a bit of eye candy I did for the generator and lightly touched the issue I am having...

Now With Splash Screen...

Hi! I'm going to talk of what I've progressed so far, blurring, rivers, some infrastructure for tool switching and a little splash screen http://public.gamedev5.net//public/style_emoticons/default/biggrin.png

Now With Splash Screen

In my last entry I talked about how the new GUI was going, had ridges up and running, plus the binding from the UI...

GUI Advanced

Hi! I haven't made a journal entry in a while, but stuff hasn't stopped! I got a few new things to show.

GUI Advanced

At first glance, things haven't changed a lot since my last entry .

Thing is, there is a lot more stuff happening in the background now.

Ridges, it is always the ridges...

Random ridge generation is thrown outside the hou...

Moar Functionality

Hi! On this entry I talk about features I'm going to add to the terrain generator, to make it both more usable and prettier.

Moar Functionality!

In the previous entry I made a GUI for using the generator, you can go there and download the generator if you want.

The GUI I made for the terrain generator isn't all I wanted it to be. Ideally, it sho...

Apps n' Rivers

Hi! Well, after I got the generator (sort-of) working, I decided it could be nicer to use with a little GUI. So now you can download it and try it by yourself http://public.gamedev5.net//public/style_emoticons/default/smile.png Besides that, small discussion on the next milestone, proper rivers. Also updated it to fix the GUI.

Small Update: Updated the...

Finishing touch

Hi people! Free time == moar entries : D The generator is kinda fixed (as far as I can notice). Now I have to fix up all the parameters around and the river generation process too. Also, pictures... in 3D.

Memory is for the weak!

Well, honestly I half remember all the things I touched from the last entry , but I'll try to get to them. This is the ba...

Results! Yay!

Hi again! I'm getting back on track with this terrain generator project since I have more time now http://public.gamedev5.net//public/style_emoticons/default/biggrin.png Tried the recursive MDI and had some success with it, which means pictures obviously http://public.gamedev5.net//public/style_emoticons/default/tongue.png

Back in Time

I'll try to...

Small Update

Hi again! Turns out uni is giving me a hard time over the last weeks so I don't have much time at all to code. So this will be a small update, no pics, sorry :P

The third time is the...

So, I decided to implement the algorithm in the paper pretty much literally, without paying much attention to what actually its doing (besides a major issue I did noti...

Skipping Ahead

Hi again! For this entry I'm going to talk about the Midpoint Displacement stage and post more pictures, everybody loves pictures! (Yes, I'm a sellout, shush!) Skipping whatever is left of the ridge generation phase and the river generation phase since I'm having difficulties with the last stage right now and the river phase is incomplete.In the beggining...


Hi! So I wrote a little bit more. And this time I have pictures! Shiny pictures! Have in mind that I might jump around a lot since its kinda hard to summarize everything and have in mind I haven't finished this project so every decision I made it might be subject to change in the future.Also, sometimes the links look black on my end so it might be hard to...