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Squared'D's Journal

2: Adsense

Auxnet: Battlegrounds Progress

I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics engine. Before I had limited each model to one set of textures (diffuse, normal, effects map), but by artist request, I've added the ability to use a second set for added customizability(not a real word, but shou...

AI System Progress and Auxnet development

AI - Progress
Things have been going well on the AI front. I'm still hoping to have a strong enough foundation in a few weeks to be able to put my source code up on GitHub. It'll still be very early in the process, but I think I should have more than just a skeleton before I allow others to see the code.

I've been looking at various middleware SDK...

Latest Updates 2013-12-20

I've been doing a lot of things these days. After spending the past few years as a shut in hermit programmer, I've been trying to spread out and become more public. I've been teaching English for the past 6 years, but I'm hoping to get back into programming. I think increasing my reputation on the internet will help me in that endeavor so I've been trying...

Adding Attachment Models to Entities (with Video)

Adding Attachment Models to Entities




I've successfully added model attachments back into my 3D engine. I'm providing a video entry that gives some details about how I implemented it. Because all 3D engines are different, I only give show shader code, but I think the explanations are nice and clear. This i...

Middleware and 3rd Party Libraries in Auxnet - Part 2 - PhysX

Middleware and 3rd Party Libraries in Auxnet - Part 2 - Phys X
https://developer.nvidia.com/sites/default/files/imagecache/product_taxonomy_thumbnail/akamai/tools/images/PhysXbyNV_220x125.png

It's been a couple of weeks since I've updated, but I want to continue writing about the different middleware and 3rd party libraries that I've been using. Now I...

Middleware and 3rd Party Libraries in Auxnet - Part 1 - Direct X

Middleware and 3rd Party Libraries in Auxnet - Part 1 - Direct X

Making a game like Auxnet has been a very daunting and tiring task. I work on a team; however, I'm the only programmer. Making such a game alone wouldn't be possible unless I used various libraries and APIs. I guess it would be possible, but it would have tripled the amount of time spent....

Auxnet:Battlegrounds 2013-10-25 Prealpha Video

Here's a video of a character movie around an arena. The game is still early in it's development, but we've been making a lot of progress so far. A lot of the artwork that you see here is being refined and redone so we hope the final project will be really good.



Our team also has a new logo now. We will develo...

2013-10-22 Video Blog - Getting Organized



The blog post have been coming out fast these days. This is a video blog that will detail the process that I use when deciding on programming task. I still have a lot of coding to do so I have found the organization is very important when I want to get things done in a reasonable amount of time. More specifical...

Project B is now Auxnet: Battlegrounds

I've been working a lot the past few days. Here's our new project page right here on Gamedev.net that will give more information about our game. I'm still coding so I'll give more information later.

https://lh4.googleusercontent.com/-rEoaJ2K9EeM/UmMSKuJ-_YI/AAAAAAAAAT0/x2PXhPTFQH4/w944-h545-no/auxnet+wall+paper-medium.jpg

http://www.gamedev.net/page/in...