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Squared'D's Journal

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Latest Updates 2014-01-28 and Base64

It's been a while since I've written a blog post. I had been spending a lot of time learning and exploring AngelScript. I won't be writing anymore AngelScript articles for Gamedev.net, but from time to time, I'll post blog entries on it.

These days, because of personal reasons of the other team members, Auxnet progress has slowed down a lot, but I hope t...

C++ STL-Style Array That's Compatible with AngelScript

This is a re-post from my blogspot entry: http://squaredprogramming.blogspot.com/2014/01/c-stl-style-array-thats-compatible-with.html

C++ STL-Style Array That's Compatible with AngelScript
I guess this will be like part 1.5 of my 2 part article on AngelScript. I've been working on a new class that I think will be useful to programmers working with Ang...

Preview my new article

I've been working on a new article that I hope to post here on Gamedev. It's currently already up on my other blog. It'll be a two part article so I want to finish them both before I post them here. You can take a look at it here: http://squaredprogramming.blogspot.kr/2013/12/programming-by-example-adding.html

The basic premise of the article is showing...

Latest Updates 2013-12-20

I've been doing a lot of things these days. After spending the past few years as a shut in hermit programmer, I've been trying to spread out and become more public. I've been teaching English for the past 6 years, but I'm hoping to get back into programming. I think increasing my reputation on the internet will help me in that endeavor so I've been trying...

Using UTF-8 in Games

Using UTF-8 in Games

After working on my GUI system, I really started to explore using UTF-8 more in my game. I'm currently living in Korea and that has made me see how important it is to give people games in their language. The kids I teach are just crazy about video games. The game Starcraft, for example, was at one time so popular in Korea, it spaw...

Adding Attachment Models to Entities (with Video)

Adding Attachment Models to Entities

I've successfully added model attachments back into my 3D engine. I'm providing a video entry that gives some details about how I implemented it. Because all 3D engines are different, I only give show shader code, but I think the explanations are nice and clear. This i...

Middleware and 3rd Party Libraries in Auxnet - Part 2 - PhysX

Middleware and 3rd Party Libraries in Auxnet - Part 2 - Phys X

It's been a couple of weeks since I've updated, but I want to continue writing about the different middleware and 3rd party libraries that I've been using. Now I...

Middleware and 3rd Party Libraries in Auxnet - Part 1 - Direct X

Middleware and 3rd Party Libraries in Auxnet - Part 1 - Direct X

Making a game like Auxnet has been a very daunting and tiring task. I work on a team; however, I'm the only programmer. Making such a game alone wouldn't be possible unless I used various libraries and APIs. I guess it would be possible, but it would have tripled the amount of time spent....

An Experiment in Creative Writing

An Experiment in Creative Writing

As I think I've said before on this blog, I program games and I want to do it full-time, but as of now, my day job is teaching English as a foreign language in South Korea. I live in a small town called Anseong, which is about 1 hour south of Seoul, the capital city. Education here is very test-centric with a lot of emp...

Auxnet:Battlegrounds 2013-10-25 Prealpha Video

Here's a video of a character movie around an arena. The game is still early in it's development, but we've been making a lot of progress so far. A lot of the artwork that you see here is being refined and redone so we hope the final project will be really good.

Our team also has a new logo now. We will develo...