Squared'D's Journal

Profile
Chicago, USA
Just a little information about some of the things that I have been working on.
91 comments
1 followers
46 entries
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Squared'D
May 22, 2014
What's up with Me and the Micro 3D
[color=rgb(0,0,0)][font=arial]I've been away for some time now. A lot has changed since my last update. As I've said before, I used to teach English in Korea, but in April, my wife and I moved back to America. Now I've been trying to get back into the swing of things. I want to spend more time codi…
2,944 views
Squared'D
April 24, 2014
AI System Progress with Video


These days, I've been making a lot of progress on my AI engine. The basic framework is running now and you can see that i…
2,468 views
Squared'D
April 07, 2014
Auxnet: Battlegrounds Progress
I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics engine. Before I had limited each model to one set of textures (diffuse, normal, effects map), but by artist request, I've added the ability to use a secon…
2,534 views
Squared'D
March 28, 2014
Developing the AI Middleware's Interface
Developing the AI Middleware's Interface

As I explained in my last post, I've developed a text-based sample game that I'll use to build the initial version of the AI system. Then I'll get it to work on my 2D engine, and then finally on my 3D engine for Auxnet:Battlegrounds. I'm at the stage now wher…
2,712 views
Squared'D
March 28, 2014
AI System Progress and Auxnet development
[color=rgb(0,0,0)][font='Times New Roman'][size=1]AI - Progress[/font][/color]
[color=rgb(0,0,0)][font='Times New Roman']Things have been going well on the AI front. I'm still hoping to have a strong enough foundation in a few weeks to be able to put my source code up on GitHub. It'll still be very …
3,181 views
Squared'D
March 20, 2014
Building My AI Engine
[font=Arial]These days, I've been turning my attention towards AI. In the past, I spent so much time working on graphics components of the engine in the past, that I've never put the effort into building a good AI system. When I was developing Genesis SEED, I wrote a complex AI system, but it was t…
7,879 views
Squared'D
March 16, 2014
Starting to work on AI now
Auxnet development has been picking up these days. Right now my main task is AI. AI has been a pain in my side for some time now not because I don't know how to do it, but because I haven't really had a lot of time to work on it. So I've been stuck in stupid AI land. I'm going to change that now. I…
2,994 views
Squared'D
March 03, 2014
Experimenting with Engine Design
[font=arial][color=rgb(0,0,0)]Graphics-wise, I don't plan on changing my current 3D engine much. I've mostly been working on gameplay and AI related stuff. As I make more progress on the AI code, I'll share it here and on my main page. Currently the 3D engine, Squared'D, has too many parts to use i…
2,167 views
Squared'D
February 14, 2014
The Latest
I've been living in Korea for the past 6 1/2 years, but my wife and I have decided to give the US a try and we'll move back there this spring. So I'm now in job hunting mode. I've also been taking some time to develop my personal website www.squaredprogramming.com . I've been posting a lot of thing…
1,999 views
Squared'D
February 14, 2014
Fun with Modern C++ and Smart Pointers
This has been re-posted to http://articles.squaredprogramming.com/2014/02/smartpointers.html

_________________

This is a journal entry not an article so I feel like I can ramble a bit before I get to the main point. I have been programming for some time now and got my CS degree way back in 2003, but …
10,398 views
Squared'D
January 27, 2014
Latest Updates 2014-01-28 and Base64
It's been a while since I've written a blog post. I had been spending a lot of time learning and exploring AngelScript. I won't be writing anymore AngelScript articles for Gamedev.net, but from time to time, I'll post blog entries on it.

These days, because of personal reasons of the other team memb…
1,993 views
Squared'D
January 05, 2014
C++ STL-Style Array That's Compatible with AngelScript
This is a re-post from my blogspot entry: http://squaredprogramming.blogspot.com/2014/01/c-stl-style-array-thats-compatible-with.html

C++ STL-Style Array That's Compatible with AngelScript
I guess this will be like part 1.5 of my 2 part article on AngelScript. I've been working on a new class that I …
4,008 views
Squared'D
December 26, 2013
Preview my new article
I've been working on a new article that I hope to post here on Gamedev. It's currently already up on my other blog. It'll be a two part article so I want to finish them both before I post them here. You can take a look at it here: http://squaredprogramming.blogspot.kr/2013/12/programming-by-example…
1,861 views
Squared'D
December 20, 2013
Latest Updates 2013-12-20
I've been doing a lot of things these days. After spending the past few years as a shut in hermit programmer, I've been trying to spread out and become more public. I've been teaching English for the past 6 years, but I'm hoping to get back into programming. I think increasing my reputation on the …
1,511 views
Squared'D
December 09, 2013
Using UTF-8 in Games
[font=arial]Using UTF-8 in Games[/font]

[font=arial]After working on my GUI system, I really started to explore using UTF-8 more in my game. I'm currently living in Korea and that has made me see how important it is to give people games in their language. The kids I teach are just crazy about video …
5,480 views
Squared'D
November 21, 2013
Adding Attachment Models to Entities (with Video)
[font=arial]Adding Attachment Models to Entities[/font]




[font=arial]I've successfully added model attachments back into my…
2,326 views
Squared'D
November 14, 2013
Middleware and 3rd Party Libraries in Auxnet - Part 2 - PhysX
Middleware and 3rd Party Libraries in Auxnet - Part 2 - Phys X


It's been a couple of weeks since I've updated, but I want to continue writing about the different middleware and 3rd party libraries that I've been using. Now I'll give some information on how I use the popular physics library PhysX by …
2,357 views
Squared'D
November 01, 2013
Middleware and 3rd Party Libraries in Auxnet - Part 1 - Direct X
Middleware and 3rd Party Libraries in Auxnet - Part 1 - Direct X

Making a game like Auxnet has been a very daunting and tiring task. I work on a team; however, I'm the only programmer. Making such a game alone wouldn't be possible unless I used various libraries and APIs. I guess it would be possibl…
1,914 views
Squared'D
November 01, 2013
An Experiment in Creative Writing
An Experiment in Creative Writing

As I think I've said before on this blog, I program games and I want to do it full-time, but as of now, my day job is teaching English as a foreign language in South Korea. I live in a small town called Anseong, which is about 1 hour south of Seoul, the capital city…
1,685 views
Squared'D
October 25, 2013
Auxnet:Battlegrounds 2013-10-25 Prealpha Video
Here's a video of a character movie around an arena. The game is still early in it's development, but we've been making a lot of progress so far. A lot of the artwork that you see here is being refined and redone so we hope the final project will be really good.

<div><iframe allowfullscreen="true" frameborder="0" height="344" width="459" src="https://www.youtube.com/embed/CdB5J-9Bnbc?feature=oembed"></iframe></div></div>'>

The blog post have been coming out fast these days. This is a video blog that will detail the process that I use when dec…
1,934 views
Squared'D
October 19, 2013
Project B is now Auxnet: Battlegrounds
I've been working a lot the past few days. Here's our new project page right here on Gamedev.net that will give more information about our game. I'm still coding so I'll give more information later.



https://www.gamedev.net/page/indie/project.html/_/action/auxnet-battlegrounds-r18








1,449 views
Squared'D
September 19, 2013
2013-09-19 Project B Update & My First Motion Comic Experiment
[font=arial]2013-09-19 Project B Update[/font]
[font=arial]It's been a while since I've posted something so I thought it was time for me to release more information. The game has been going well. I had been working on integrating NVidia Physx 3 with the engine. Now I have a character that can run ar…
1,755 views
Squared'D
September 06, 2013
Project B - 2013-09-06 - Reaching Milestones
[font=arial]Project B - 2013-09-06 - Reaching Milestones[/font]

After a long time, and a lot of work, finally Project B is starting to look like a game. It's not a game yet, but we're getting there. Here's the latest screen shot.


[font=arial]I've been happy with my team's progress so far. The game h…
3,362 views
Squared'D
August 26, 2013
Project B - 2013-08-26 Update
Project B - 2013-08-26 Update

[font=arial]Finally, I've been making some real progress. Most of the code to read a level file and to load it is working, and everything is running well in the current single player version of the game engine framework. Don't worry, I'll extend it to multi-player soon …
1,470 views
Squared'D
August 13, 2013
What I Have Been Working On -- Engine Layout
What I Have Been Working On -- Engine Layout

If you've been reading my post, you'll likely know that I've been upgrading my game engine to be able to work on both Direct X 9 and Direct X 11 with hopes of future multi-platform capabilities in the future. I've also stopped using the DXUT GUI and built…
2,114 views
Squared'D
August 07, 2013
To Say Or Not to Say
To Say Or Not to Say
I've been trying to program games for many years now. I've even been a user of this site for like 13 years but under a different user name. My thinking has changed a lot over the years. When I was younger, I think I was very idea focused. I felt like ideas were precious like gol…
1,928 views
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