Auxnet: Battlegrounds Progress
I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics engine. Before I had limited each model to one set of textures (diffuse, normal, effects map), but by artist request, I've added the ability to use a second set for added customizability(not a real word, but should be). I've also added the ability to change the colors of models in the engine. This will allow characters to be able to choose there colors. This isn't new earth-shattering technology, but it's a big deal for me.
I'll be moving back to the US tomorrow. Hopefully I'll be able to force my way back into the job market. I guess if things don't work out, I can always move back to Korea, but I'm going to try my hardest at becoming a successful indie developer.