On the opposite end of the graphics technology spectrum; I have been learning Inform 7. It is an amazing interactive fiction development system, with source code in regular English. An native speaker can quickly start writing games in it. I am currently working on a game called A New Day. I'll see if I turn it into anything significant.
For a few months I have been developing a new engine called MLNM-ONE. A few days ago I came across a website with an implementation about it. Reading this page I could get a clearer understanding of the steps to the process. The multiple sources I have gotten information about it (the writer of that article, commentators on that page, and Cyril Crassin [the inventor]) have given me ideas on how to improve the implementation I will eventually have.
On the opposite end of the graphics technology spectrum; I have been learning Inform 7. It is an amazing interactive fiction development system, with source code in regular English. An native speaker can quickly start writing games in it. I am currently working on a game called A New Day. I'll see if I turn it into anything significant.
On the opposite end of the graphics technology spectrum; I have been learning Inform 7. It is an amazing interactive fiction development system, with source code in regular English. An native speaker can quickly start writing games in it. I am currently working on a game called A New Day. I'll see if I turn it into anything significant.
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