Game Jam Focus
game jam web procedural content tools
The last Journal Entry inspired a reply ... which inspired an Advert:
My next steps will probably be in the web development / quick prototyping domain, no matter how we decide to follow up on the Game Jam Team effort idea. Some sandbox projects, feasibility studies and probably some tool development ... that does sounds like fun.
If at all possible I want the PCG rulebooks to play the role of an artist to some degree ... meaning I would like the content creation to be automated and an artist would just feed the rulebook some meta information (ideally).
What I can not shake is the desire to see where combining DOTA/LoL and Bomberman mechanics would lead.