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Richards Software Ramblings

4: Adsense

Dynamic Environmental Reflections in Direct3D 11 and C#

Last time , we looked at using cube maps to render a skybox around our 3D scenes, and also how to use that sky cubemap to render some environmental reflections onto our scene objects. While this method of rendering reflections is relatively cheap, performance-wise and can give an additional touch of realism to background geometry, it has some serious li...