Jump to content

November 2013 »

S M T W T F S
     12
3456789
10111213141516
17181920212223
24252627282930

Recent Entries

Recent Comments

Latest Visitors

View more

Richards Software Ramblings

4: Adsense

Rendering Water with Displacement Mapping

Quite a while back , I presented an example that rendered water waves by computing a wave equation and updating a polygonal mesh each frame. This method produced fairly nice graphical results, but it was very CPU-intensive, and relied on updating a vertex buffer every frame, so it had relatively poor performance.

We can use displacement mapping to ap...