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Richards Software Ramblings

4: Adsense

Bump and Displacement Mapping with SlimDX and Direct3D 11

Today, we are going to cover a couple of additional techniques that we can use to achieve more realistic lighting in our 3D scenes. Going back to our first discussion of lighting , recall that thus far, we have been using per-pixel, Phong lighting . This style of lighting was an improvement upon the earlier method of Gourad lighting , by interpolatin...