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Richards Software Ramblings

4: Adsense

Dynamic Terrain Rendering with SlimDX and Direct3D 11

A common task for strategy and other games with an outdoor setting is the rendering of the terrain for the level. Probably the most convenient way to model a terrain is to create a triangular grid, and then perturb the y-coordinates of the vertices to match the desired elevations. This elevation data can be determined by using a mathematical function,...