Jump to content

September 2013 »

S M T W T F S
1234567
891011121314
15161718192021
22232425262728
2930     

Recent Entries

Recent Comments

Latest Visitors

View more

Richards Software Ramblings

4: Adsense

Skyboxes and Environmental Reflections using Cube Maps in Direct3D 11 and SlimDX

This time, we are going to take a look at a special class of texture, the cube map, and a couple of the common applications for cube maps, skyboxes and environment-mapped reflections. Skyboxes allow us to model far away details, like the sky or distant scenery, to create a sense that the world is more expansive than just our scene geometry, in an inexpe...