End of Day 3 (Week of Awesome)
The game is ALMOST playable, for a certain definition of "playable." Not much in the way of screenshots today, however. In order: improved water splashes, pursuing a fleeing AI-controlled craft, and rocket exhaust.
Today was another day with not much new visually-speaking. Most of what I did get done was audio or AI related, though there were a few particle effects tweaked and I added some new controls and simulated behaviours. What was done today includes:
- a basic AI which can cruise, aggro, or flee
- sound files for every implemented mechanic as well as ambient noise, though a couple of these are placeholder or need a lot of tweaking
- adding music, though this is disabled until I slap together some music that satisfies me
- rocket exhaust
- explosion and splash effect tweaks
- a speed brake
- a throttle control
I keep coming up with ideas for features to add. It's stressful in a way I can't quite describe in my current frame of mine to have to repress them. I'm constantly telling myself, "no, no, save it for after the contest." Or, "no, no, that effect is fine for now, go work on something else." And then that part of myself that wants things to be completely perfect sort of splutters incoherently for a few minutes before it lets me continue.
I think tomorrow will be an artwork day more than anything. If nothing else, I'll start on the terrain and put in the altimeter and speedometer. Maybe some menu assets, too.
I'm hoping to have at least one level playable by the end of Friday.