Jump to content

April 2017 »

23 24 2526272829
- - - - -

End of Day 4 (Week of Awesome)

4: Adsense

Lots and lots of screenshots this time.
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image
Attached Image

The screenshots actually give a fairly good idea of what was implemented today. Things that got done today:
  • aircraft model
  • addition of a throttle control
  • AI players shooting back
  • terrain assets, including a volcano that emits clouds of ash
  • when an aircraft crashes into terrain, the terrain "catches fire" at that spot
  • static gun turrets
  • a new particle texture
I still need to texture the aircraft model and the AI likes to crash into the terrain at random instances, but now the game is at the point where I can almost start calling it a "game." Tomorrow is when I'm aiming to have the first level playable. I'm also hoping to have the menu/briefing room/victory/defeat UI flow implemented tomorrow so that one could actually start the game and play it. If I get around to texturing the aircraft and making a new explosion sound tomorrow, that would be great, also.

An artist (one of my roommates, actually) volunteered to help me with some of the artwork today. I expect this should expedite the schedule tremendously.

Note: GameDev.net moderates comments.