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Beaming Victims

Posted by , 01 September 2013 · 738 views

Victims are randomly generated, walk across the footpath (in T-pose) and can be beamed up! Here's a screenshot mid-beam:

Posted Image

I also moved the buildings around, too. I was previewing the game in Unity's 'free aspect' view, rather than 16:9 or 5:4, but I now realise that there is less screen width to fill.

I tried CamStudio to record my screen, but the quality was terrible. Does anyone have a good (free!) alternative suggestion?

Next step: animating the victims! I need to make some adjustments to the beam when the UFO is at the extreme left or right. I'll also set up an IndieDB account and upload a beta version for testing.

Looking good, sounds like you're making great progress!  Be sure to link us to that beta version when it's up and running!

Fraps isn't free, but the good stuff hardly ever is right? smile.png Really, a worthy investment all around

Thanks for the comments!


Fraps looks pretty cheap. I'll get that later, for trailers/etc.


Beta download link should be up in the next day or so.