Beaming Victims

Published September 01, 2013
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Victims are randomly generated, walk across the footpath (in T-pose) and can be beamed up! Here's a screenshot mid-beam:


9643620340_afd6b04fba.jpg

I also moved the buildings around, too. I was previewing the game in Unity's 'free aspect' view, rather than 16:9 or 5:4, but I now realise that there is less screen width to fill.

I tried CamStudio to record my screen, but the quality was terrible. Does anyone have a good (free!) alternative suggestion?

Next step: animating the victims! I need to make some adjustments to the beam when the UFO is at the extreme left or right. I'll also set up an IndieDB account and upload a beta version for testing.
1 likes 3 comments

Comments

jbadams

Looking good, sounds like you're making great progress! Be sure to link us to that beta version when it's up and running!

September 01, 2013 12:41 PM
Gaiiden

Fraps isn't free, but the good stuff hardly ever is right? smile.png Really, a worthy investment all around

September 07, 2013 05:27 PM
BensBucketGames

Thanks for the comments!

Fraps looks pretty cheap. I'll get that later, for trailers/etc.

Beta download link should be up in the next day or so.

September 09, 2013 05:06 AM
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