Jump to content

View more

Gamedev info

4: Adsense

Things I've learned trying to draw grass.

1. you can draw a million animated plants with no culling using instancing with static instance data. dynamic data is another story ( 60 vs 23 FPS i7 6700K 4Ghz single thread, GTX1080 10-20% overclocked, vsync on at 60Hz, DX9 hardware instancing, single static vs single dynamic buffer, LOCK_WRITEONLY). Note: I have yet to test LOCK_DISCARD and round robin...

Use of the Golden Ratio when modeling plants

Use of the Golden Ratio when modeling plantsFound this on YouTube:https://www.youtube.com/watch?v=JD06Du7dheY&t=3s from:https://en.wikipedia.org/wiki/Golden_ratio
Under the subtopic Nature:"Adolf Zeising ... found the golden ratio expressed in the arrangement of parts such as leaves and branches along the stems of plants and of veins in leave...

Creating assets for a nature scene - a 6 part Blender YouTube tutorial

Creating assets for a nature scene - a 6 part Blender YouTube tutorial  
Found this on YouTube - very informative. 


thoughts on fix-your-timestep and the spiral of death

thoughts on fix-your-timestep and the spiral of death: in the fix-your timestep algo its generally assumed that on average ET will be < DT. with no ET cap, when accumulator >= 2*DT, fix-your-timestep will update twice before rendering (IE it drops a frame). while this is only an issue with slow software, it can be a game-breaker....

Increasing ET accuracy in fix-your-timestep

Increasing ET accuracy in fix-your-timestep The typical implementation of fix-your-timestep looks something like this:while ! quitgame { start_timer render ET = elapsed_time process_input update_all(ET) }
But to run physics at a constant speed, what you really want is the elapsed time since the beginning of the last update - n...

Photrealism

An excellent video on techniques used to achieve photorealism in computer graphics. 


The Grand List Of Console Role Playing Game Clichés

The Grand List Of Console Role Playing Game Clichés from  http://project-apollo.net/text/rpg.html  

There are few people who love a good console RPG more than I. Games like Final Fantasy , Grandia , and Skies of Arcadia set a standard of majesty and wonder and immersion that American game designers are challenged to match. And yet, as I p...

Extra Credits - an online weekly video series about game design

Extra Credits - an online weekly video series about game design

http://extra-credits.net/shows/extra-credits/

6 Fascinating Facts About How Video Games are Good For You

6 Fascinating Facts About How Video Games are Good For You
from the Intel website:

https://software.intel.com/en-us/articles/success-story-happy-jump?utm_source=outbrain&utm_medium=outbrain&utm_campaign=outbrain

Beautiful code part 3 - bottom up design

Beautiful code part 3 - bottom up design

an example of beautiful code using bottom up design.

with this method, you start with the lowest level stuff, then add higher level layers until you have a sufficiently high level API.

so you go from ugly low level stuff to a beautiful high level API.

This example uses the directx 9 skinned mesh code from tiny....