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Caveman

4: Adsense

AI in Caveman

Caveman ai:

ai in caveman has been through three major versions.

the first version was just quick and dirty code to get things going. like
all code of this type, it quickly grew and evolved into an ugly mess.

the second version of the ai was a more traditional setstate/runstate
type affair. setstate selected one of about 14 or so AI states for an
entit...

Building a large procedurally generated world with no load screens: How caveman 3.0 works.

Building a large procedurally genrated world with no load screens:
How caveman 3.0 works.
======================================================================


GAME WORLD DATA STRUCTURES:
=====================================================================


1. the world map
---------------------------------------------------------------------
the wo...

Caveman 3.0 Beta 18 released!

Caveman 3.0 Beta 18 released!

HEURISTIC COLLISION AVOIDANCE, BACKGROUND TERRAIN CHUNK GENERATION, SOUND DETECTION STEALTH MODELING,
UNLIMITED SAVE GAMES.

Play now!
http://rocklandsoftware.net/beta.php

Game homepage:
http://rocklandsoftware.net/Caveman.php



New for Beta 18:
___________________________________________


* added heuristic collision av...

Caveman 3.0 Beta 17 released!

SLIDING COLLISIONS, BETTER GRAPHICS, BETTER COLLISIONS

Caveman 3.0 Beta 17 released!

Play Now!
http://rocklandsoftware.net/beta.php

Game Homepage:
http://rocklandsoftware.net/Caveman.php

Rockland Website:
http://rocklandsoftware.net/Home.php





Latest update: Beta 17, Jan 16th 2015 (88 Meg)



New for Beta 17:
__________________________________...

Caveman 3 Beta 16 released!

Caveman 3 Beta 16 released!

Play now!
http://rocklandsoftware.net/beta.php

Game homepage
http://rocklandsoftware.net/Caveman.php


New for beta 16:

* fixed: rock collisions not working, and "select" only selects rocks in terrain with rocks.
rocks bounding box radius used by "select" and "collision map" was not the same as that used by "terrain chunks...

Action animations

So the next thing is to make the game draw animations when a band member is performing an action such as making a spear, starting a fire, gathering wood, practicing with a flint throwing hatchet, etc.

So for every action - and there are over 100 TYPES of actions - there will be an animation, and an animation object in hand, and zero or more animation o...

Caveman 3.0 Beta 15 released!

Try it now!
http://rocklandsoftware.net/beta.php

Game homepage:
http://rocklandsoftware.net/Caveman.php

New for beta 15:
Minor fixes
AI priorities reorganized a bit - resting moved to a lower priority, to go with the new full fatigue modeling
Added death by food poisoning
Automatic screen dump file names

Details:
* increased collision radius of Gigan...

How can i kill thee? let me count the ways...

How can i kill thee? let me count the ways...

There are lots of ways to die in Caveman. For a long time, I've been wanting to post a list, but have never gotten around to it until now. I've been play testing the past few days. Now I'm implementing the changes that play testing uncovered. Then I'll post beta 15. One change is taking 1 dp as well as gettin...

Caveman 3.0 Beta 14 released!

Caveman 3.0 Beta 14 released!

This is a late announcement. Beta 14 was actually released Dec 26th, 2014.

download:

http://rocklandsoftware.net/beta.php


game homepage:

http://rocklandsoftware.net/Caveman.php


new for beta 14:

* only plays combat sounds if source is within 75ft of player

* new action: abandon object: as drop, but removes object f...

Caveman 3.0 beta 13 released!

Caveman 3.0 beta 13 released!

PLAY NOW!
http://rocklandsoftware.net/beta.php

Game info:
http://rocklandsoftware.net/Caveman.php

New for beta 13:
___________________________________________


* abandon current hut and take over this one: they will lose all dropped objects at the old hut!
when hut is abandoned, instead of asking pla...