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Big Boss TV

BBTV Beta Migrated to Google Play

Posted by , 29 October 2013 - - - - - - · 927 views

Hey guys.

I have migrated the Beta to Google Play, so you dont need to sign up on any 3rd party sites, and the app download is managed through Google Play itself. Much better :) .

Simply join the Google+ community and then click on the Beta Opt In link.



BBTV - Beta Started

Posted by , 25 October 2013 - - - - - - · 798 views

Hey guys!

I have updated the main indie page with screenshots with the latest art (final, in most cases), and also added a link to participate in the beta. If you have the time to play around 1h and help me balance the game, I would appreciate it very much :) .

Link to the Indie Page: https://www.gamedev.net/page/indie/project.html/_/simulation/big-boss-tv-r11

Here is the link to the Beta (using TestFlight): http://tflig.ht/17yeNTU


BBTV - Some Screenshots

Posted by , 09 October 2013 - - - - - - · 943 views

Hey guys.

It's been a great and busy week in development. I will post a couple screenshots showing the new art: new Main Menu, new in-game HUD (orange menu on the top and bottom), new random panel (Audience report).

Some icons are not final yet, but those screenshots show almost final art. Some other screens are far from being ready (the artist didnt finish yet). He promised me to finish the art by friday (initially I planned the art to be ready on Sept 30th), so I plan to finish all the art-related coding (ie, redesign of all screens) on the middle of next week and then start polishing to release. Hopefully it's finished (not the way I wanted it to be, but still releasable) in 10 days or 2 weeks.

Attached Image

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Another Checkpoint

Posted by , 02 October 2013 - - - - - - · 714 views

Hey all.

Sorry for the absence this last week. It's been a very busy week on BBTV.

Starting with the bad news: the game won't be released next friday (Oct 11th) as previously planned. But on the bright side, I still plan to complete the game by that date, but I will need at least a week to improve the balance and work on the final tweaks.

The art is coming up great, the artist is really good, besides drawing well he understands the "idea" behind the needed drawing and suggests some changes and improvements to the flow, no being limited by my lack of creativity as it usually happens: the artists I worked before usually get your idea and draw it better, so they are usually limited by my creativity. Fortunately this is not the case.

I'm having to adapt a few things due to this, but it's worth it, it's much better than the version I was using as a test. I will post some screenshots tomorrow. With the 4.3 Android update I lost the root of my device so I wont be able to record a video until I re-root it, so the video will take a few more days.

So, for the checkpoint:
1) AI of the enemies
2) Balancing of the game (adjusting the price and scores of movie tapes, adjust the ad tapes parameters, a little tweak on news tapes, and a big overhaul on the audience formula, and some tweak on the antennas)

20% done: did a little work on this but Im not happy with the result, I will probably have to spend a few more days on this.

3) Define and create the other cities and countries
4) Craft the tutorial
5) Create help panels for each of the rooms (0% done)
6) Adapt the game to the art being made by the artist (most screens won't change, but some will, for example the main menu will change a lot)

30% done: Adapted the main menu and the gameplay HUD buttons. Still need to adapt the panels (room and HUD panels).

7) Separate the game graphics into HD and non-HD, to make the game playable in low spec devices (most low spec devices I try fail to open the game)

60% done: Adapted all the pixelart images and the images that aren't being remade by the artist. Managed to make the game run on an old device I have to test, which was my goal, so Im satisfied already.

8) Create the IAP part (complete)
9) Setup the ads (interstitial, shows when day finishes and the avatar leaves the building for the next day) (complete)
10) Update/rework the Save and Load mechanism

30-40% done: doing this for the last 6h or so, it's a large effort, I plan to finish by tomorrow afternoon

11) Play testing (closed beta, or external balancing) (0% done)
12) Marketing stuff (setup entry on Google Play, create screenshots, create video) (0% done)

Well, hopefully next week I have it all wrapped up and start the final tests.

Will keep this updated! Best.

October 2013 »


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