Game C++ SDL2 Physics
I have recently developed a demo of a game I am working on. Right now almost of all it works, except for the animation not being spot on, and a few things here and there, but overall it works. The point of the game is to shoot the balls that bounce of the screen. You use the mouse to shoot the balls, and you get points for each ball shot. There is a score counter and a ball popped counter. There are four different colors, each ball has a different speed, the faster balls give more points, while the slower balls give less points. I have made a short video of it here.
Any support or feedback is appericated, thanks.