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slayemin's Journal

4: Adsense

Thick line rendering revisited.

I realized that the thick line rendering I came up with in my previous post was deeply flawed. I had been drawing thick lines in 3D space but thinking in 2D. I had assumed that the normals for the thick lines would all be the same. Boy, was I wrong!

So, what I'm aiming to do is allow users (myself) to create thick lines in 3D space. To do that, they need...

Lines with rounded corners

My girlfriend asked me today if I'm behind schedule on my game. I didn't really want to answer her, but she pointed out that I was planning on hiring an artist to work with me in December. It's long past December and I'm not really ready for an artist to come in and start making art assets. That's a few months off, at the very least. So, yes, I'm behind b...