Grand Strategy: Space War - Video Log # 1!
The week that was!
Finally managed to release our first Video Log for the project.
Video Log # 1
Our intent with the video is to acquire feedback from players to see whether we're catering to their needs.
A blend of pixel-art and concept art with Super Metroid-like music in a modern browser interface?
What kind of 4X game is THAT?!
We've been hard at work to make our own recipe of old and new trying to redefine the genre we love.
Most modern installments of the 4X genre have stagnated in the "more ship customization" and "more tech trees" habits, making the genre less accessible, and less enjoyable.
4X games, before anything else, are games that should be fun to play, and should occur in the environment, not in interfaces. Ship customization can be fun, but its a time-consuming process that hides you Galaxy. Tech trees can be satisfying, but then again, they're pointless if you lose track of the worlds you want to conquer.
Grand Strategy: Space War does away with this. All of our menus are draggable (for a customizable UI) and allow you to always keep track of what happens in the Galaxy (because that's where the fun trully happens).
Let us know!