/* attempt to deal with prototype, bootstrap, jquery conflicts */ /* for dropdown menus */

Jump to content

Brass Watch Games Development

4: Adsense

BOATMATH 2: Boat Harder

In my last post I showed off an extremely early version of a project in which a simple boat could be constructed from triangular surfaces. Since then I've made a lot of progress in all aspects of the game. https://youtu.be/HPf-msz0wXo New features/improvements include:
"Design" and "Simulation" modes split into separate levels
Design mode now ha...

nananananananana BOAT MATH! Surface-based shipbuilding game "tech demo?"

This is a project I started in Unreal Engine 4 a while back, got fed up with, dropped for a few months, and finally came back to. The project began in a Discord channel of a role-playing group for a game called From the Depths. FtD had some good ideas, but it's clunky, unrealistic, and not very well balanced. Our group in particular found it unsuitable fo...

Best School Project Ever

https://www.youtube.com/watch?v=324v5jlr00Q
I recently took a C++ class at community college. As part of the final exam, each student was to create a “sampler project” showcasing what they had learned. I play both World of Tanks and War Thunder, and have watched Girls und Panzer more times than I care to mention. You might say I have a passing intere...

Shipyard Pre-Alpha 0.8.1 Released!

It's been more than five months since I started working on this update. I never intended it to go on this long, but trying to implement shuttles increased the development time drastically. Eventually, I decided to push shuttles back to another update and release the new version with the feature that are working. I'm not going to rewrite everything I've a...

Shipyard Development News 8 August 2014

It’s been a while since I posted one of these, mainly because I’ve been working more on the Sooper Seecret Tank Project than on Shipyard over the last couple weeks. However, as Shipyard is still my primary focus, I figured I had better share what I have done.
Auto-move
A close friend of mine, who also happens to be an aspiring game developer (you c...

Sooper Seecret Project Preview #2

I know I really should be working more on Shipyard, but I’m just having too much fun with this tank.
The tank is now a real object with some degree of physics. It can be controlled with WASD, and the gun will aim at your mouse. The physics were done using JBullet, a Java port of the Bullet physics library (originally for C++). The mouse aim was done using...

Sooper Seecret New Project from Brass Watch Games

Recently, I've been working on an up-to-now secret project in addition to Shipyard that I would share if it went well. Well, thus far, that seems to be the case, so here’s a little sneak-peak of what I have so far:



I’m not going to give any details yet, but I will explain what’s going on in the video. You are...

Shipyard Combat Update Released!

Shipyard version 0.8.0 or "The Combat Update" has just been released! As the largest update the game has ever seen, there is too much to discuss in one post. You can read the abbreviated version on the Brass Watch Games blog or see the full changelog at the bottom of the game's page .

If you already have the launcher, the uodate should be ready for down...

Progress Report #8 Now Live

EDIT 7 April: The progress report post has been updated to include a few balance changes introduced after some personal testing. These include further increase of the ship destruction threshold and higher prices (both buying and selling) for scrap.

The combat update is still far from finished, but it's coming along nicely. Since last time, I have made a...

New Progress Report on Website

There's a new progress report posted on my website. The latest changes include crew repairing systems, improved crew and power distribution, and pirates which actually fight back. Expect to see more news over the next week, as school has gone on spring break meaning I actually have some free time to work on game development.

http://www.brasswatchgames....