Planet Procedural Planet XNA QuadTree Perlin Noise Atmospheric Scattering
This is Alex and i invite you to follow my Dev-Journal 'bout Creating a Procedural Planet.
Im 23 years old, and life in Austria (not Australia ) And my experience in programming is 1 year. Not long i know... sorry about that pros! ;)
I use for my Prototype XNA and later when i have a good Basis i switch/port to SharpDX.
- Like the most of the People which creat a Planet i use a Cube2Sphere Algorithm to form the Sphere.
- I use a QuadTree/LOD System to handle the FrameRate.
- The height data are generated on the gpu using Perlin Noise.
- For Atmospheric Scattering I use the technique of Sean O'Neil.
So that's my first entry, sorry for my English i hope you can understand me what i mean! ;)
The Entry Image is a older Prototype from my Planet.