I have some life stuff to workout, so I will be checking out for a while. Thanks everyone who responded to my questions here. I have been recommending this site to people I come across. I haven't been here long enough to really get to know everyone, but I do know that this site is well maintained and that there are a lot of professional people here. Great site.
I use the Maratis 3D engine, and I was fortunate enough to meet someone who did a very good tutorial on how to make game characters using Blender and Makehuman. In no time I had a decent character that could be animated.
The world is full of truth and fallacy. Our own logic systems work based on these two things.
Joey is sick. He can't afford to go to a doctor, or perhaps he doesn't like doctors. Joey goes online to look up a cure for his condition, but he can't even describe his condition. He asks one question, and he learns a billion different cures, most of which have no concrete proof that they actually work. He just wants the true answer, that will work 100% guaranteed. And just as you might expect, most of the "cure" come with a 100% guarantee with your money back (read the small text at the bottom though).
So far I have experienced several reasons fallacies exist.
A) A person with limited information on the subject "feel" they have the true information, and tells others this "feeling of truth" information which is not necessarily true.
B) A person with a lot of information has some investment in his deliberate concealing of the information he does have. So he deliberately advertises an "alternate truth" to protect his investment.
Person A will rant and rave about some natural cure that does more harm than damage. Person B will recommend an over-the-counter drug for the wages his institution receives for that advertisement.
But Joey just wants the truth about his condition.
Suppose there is a 3rd person who by some chance knows the truth and can prove it over and over and over. Person A will call them a liar, and so will person B. Person A and B are devoted to their systems of fallacy, and preach them as a gospel. Any contradiction to their ideas is fallacy.
I see this over and over and over everywhere I go.
I have been guilty of it myself. I have so little information, and I feel my information might be helpful to someone, so I tell them, and perhaps do more harm.
This is why I put my questions up front, and get feedback from those who know what they are doing. But sometimes you run into Person As and Person Bs on the way, which make the process so much harder and complicated.
In one way or another, all people are limited in their knowledge, so at best, everyone is a liar still.
Perhaps I shouldn't be so opinionated and prejudiced. I should be ready to listen, and slow to speak.
I see this in Government, and in the Medical arena, and on Programming forums and in the workplace.
So, until I have some solid 100% verifiable concrete proof, I'd be best just shutting the trap (mouth) and learning something.
Yet I still see one way a person can have solid 100% verifiable concrete proof...
So, I was in college for engineering and my school required laptops. I had a low paying job, but it paid enough for me to be able to buy the best gateway I could afford at the time. It was about $1500 but the value was in the graphics card which, I have to say, was awesome.
I didn't finish college because of money and transportation issues, but one Christmas while I was attending university, my parents bought me the Sims 2 game for the PC.
I played it a little, and liked creating sims more than anything. I liked making stuff like houses and cool personalities. I soon found out that you can add your own content to the game. So I found the modthesims.com site, and dived deep. First 3D program I used was called milkshape, because it had the best support at the time. I didn't have money to pay for it, so I found wings3D. We had to use the SimPE editor, which was confusing to use for the complex stuff. I just used it to import a 3d model into the game. I used the BodyShape addition to the game to make my custom clothes, and I used a very old version of Photoshop (pre CS) to edit the texture maps.
That is how I got into 3D and the computer world. From there on it was non-stop learning and discovery. Next I found Daz3D which was an easier way to get into the animation world. Then I found Poser, which was better. I wanted to make my own characters though. I found Blender 3D. Hated it. Deleted it. Downloaded it a few more times over the years, and finally looked at it for real after the interface change. Learned of G-Max, then of 3DSmax, then of Maya, then of Zbrush, then of Google Sketchup, then of ___(fill in the blank with bunches of miscellaneous software). All this time of downloading software, I never considered making my own.
Then I thought of a software I could make that would bring all of the good parts of the software I have used into one place. Turns out, I had thought of a game engine. I wrote down the idea in great detail. Then I wondered how I would make it. I had to learn programming? Too complicated, that idea would never happen in reality. Even discovered Game Maker and Unity (older versions). Deleted. Too complicated.
My first introduction to programming was Actionscript for Adobe flash. Watched bunches of tutorials (bad ones). Compiled what I had learned into a document that made it easy to grasp by using an analogy of comparing a program to a movie script. The analogy wasn't complete. Stored that file away for a while. Eventually deleted it.
Few years later felt I could attempt to make that idea. Searching... (tutorials.. written documents...videos.. lectures). Compiled all of that information into another tutorial on basic programming. Python IDLE and PYGAME and WXPYTHON.Ruby for Google Sketchup. CodeCademy. Downloaded Game Maker again. Cost too much to develop stuff if I wanted to publish it to the masses. Delete. Downloaded Unity 3D again. Same issue. Delete.
Found Maratis 3D. PEREFECT! More tutorials on Blender. Sculptris as a Zbrush alternative. Quidam Studio and Makehuman. Joined a few game development sites. Found this site. Signed up. And here I am today.
I still think that software idea is far beyond me. But who knows what I will have done next year.
One day many moons ago, my friend came over to our house as he usually did when he didn't have homework. He brought with him this paper crane. It was the most amazing thing I had ever seen. I just kept starring at it, marveling. So I asked him how he made it. He would not tell me how to make it. I asked him again, but he said no.
I was confused. It seemed he wanted me to marvel at his creation, but he refused to teach me to how to do it so I could make my own. I didn't do anything to make him mad. Why didn't he want to teach me how to make that paper crane?
Well, when he left that day, he left behind that paper crane. I was going to learn how to make this paper crane. I carefully pulled apart the crane so I would not rip it, and then I re-folded it along the creases periodically all the way until I got to the beginning, which was just a square sheet of paper. I did this over and over and over until I had seen how he got to the final crane.
I then cut a sheet of paper into a square and tried to fold my own crane. I was determined to make my crane better than his. So I creased each crease really tight. I made the folds perfect. When I was almost done, my crane ripped. I tried again and again and again. At the end of the night I had many cranes and one perfect one. When my friend came over the next day, I gave him his crane back, and showed him my paper cranes. He looked upset.
This same event happened in school once, a while before this incident. A boy in school had made a paper crane, and would not teach me how to make it. People were gathered around him because he knew how to make a crane, and it was so cool. He had made several cranes, and tried to top it off by making a perfect one, but it ripped. His excuse was that he made it too perfect. Show off, haha.
I learned something at a very early age, and it applies even now in my latest venture of learning computer programming.
Some people want to feel special, to feel accomplished, and they won't help you, and would rather look down on you as a nube. What is this phenomena? I don't know.
But I learned that it is only some secret thing they know that I don't know, but if I were to know it, I could do what they do, and I'd be determined to do it better. But I shouldn't be arrogant, because I might end up with a ripped paper crane, then I will look like a fool.
Patiently, and steadily, if I am persistent, and willing to suffer the smog looks of the great and powerful, I know I can reconstruct the paper crane.
When I was in school, I was a bit slower than others to catch on to something, but when I did, I had it. Most of the time I was churning things in my head, moving it around, diagnosing it. So, I would do poorly in the course more than likely, and then at the end of the course I would have the "Eureka."
I think the education system does not work in an optimal way. I had peers who, understood things as long as they were in the course, but quickly forgot the quadratic equation once it was over. Why is this?
I have been out of high-school forever, and I can still apply things I have learned. My vocabulary still includes words I learned years ago. So, the questions I ask here are not in vain. It is part of the churning process. But once I have it, I have it.
I have to get the basics down packed, as this is a must for understanding. Complex things are just a more advanced use of the basic building blocks. Understanding the pieces and how they work, will better help understanding more complex configurations of the pieces. You will have a good knowledge base. This way you can break down complicated things into their most basic parts and either diagnose it from there, or re-build it from there. This is mainly why I like modular design and object oriented programming.
So pardon my seemingly irrelevant or novice questions and ideas. It's like butta baby!