Adventures in physics based Tower Defense.
So, a while back, I decided I wanted to make a game using Unity, to get my feet wet in it. I wanted something fairly simple. So I went with a Tower Defense game. But of course, I had to put my own spin on it, by making everything physics driven. No hitpoints! To defeat the creeps, you have to push them off of edges, into the infinite pit below.
Anyway, here it is:
I'm using NGUI (demo license), arongranberg.com's pathfinding (overkill, really, but I just wanted to get up and running quickly), and using open source sounds ..mostly, I need to replace some that aren't.
Honestly, I think it was probably more fun to program than it was to play.