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arka80's Journal

4: Adsense

RedBox v0.2, spawn and melee

Things are going quickly, and after a few days from 0.1, I completed the checklist for 0.2. Woah! http://public.gamedev5.net//public/style_emoticons/default/cool.png

The main feature was the ability of the engine to create monsters, put them in map and allow player to slay them in melee. A spawn system was also desired. A single monster to begin with: g...

RedBox v0.1, old fashion roguelike

So, after some prototypes and some adventures in the isometric universe, I took a step back to good old ascii roguelike.
I also switched from C++ to good old ansi C.
I kept SFML, in its C flavor, CSFML.

Why C?
I love C++, but simply it seems I can't get a whole game out of it... I always end wasting time in over-engineered solutions, and the last kid in...