So, after some prototypes and some adventures in the isometric universe, I took a step back to good old ascii roguelike.
I also switched from C++ to good old ansi C.
I kept SFML, in its C flavor, CSFML.
I love C++, but simply it seems I can't get a whole game out of it... I always end wasting time in over-engineered solutions, and the last kid in...