Roguelike - Status effects and carnage
roguelike 2d rpg sfml c++ adventure
A short update this time around, I modified the LOS system to be able to use it for targettting. Then I ruined it and spent alot of time fixing some stupid bugs.
Just updated the effects/particles to allow sprites and added some carnage to the game to test it out. was a real quick effect, that'll be used for abilities. to make them more abvious.
condensed the UI down to incorporate a better text display. Added status effects to the UI. Poison, Sleep, and Sickness the only effects I'm handling rightn ow but have several others in the works. postitive statu effects aswell. There won't e more than 7-8 of them. I want it to be kept simple and be more of a way to incorporate effects that happen over multiple turns.
Just about got the targeting system down, and will have a throwing. All the status effects. and polished the console reporting (I've been really neglecting this). All in a new build by the end of the week.