roguelike 2d sfml c++ rpg adventure
I'm probably gonna put roguelike on hold till the end of the summer season here. Not sure if I'll even have time to focus and work on a smaller project. If I do I'm gonna make an even simpler of my turn based strategy game conquest. The same project I started, but turned into the first roguelike project. Imagine a simple version of risk meets total war and civilization
It takes place on a 8x8 sized grid, that represents the world. The goal is to control the whole world. Each of 4 players, starts with just a couple nodes. They can attack from nodes they own and take control of other nodes. Each node can be constructed upon by a single structure; town, castle, farm, mine, etc.
Each turn is split into different phases; attack phase, move phase, build phase, train phase... Only one action can be performed per node each turn.
Probably just gonna be an idea till I can get back to roguelike 2....