I'm really digging this post-process effect on my Halloween 2014 game's mood. I'm close to getting a nice mix of both creepy and nostalgic -- just what I am aiming for.
Unfortunately I'm hitting stumbling blocks with the audio design. I wanted to use 3D sound and audio cues to present the player with a "maze" to navigate, but it is proving to be a challenge. More on that as it develops.
What do y'all think of this change in visual style?
I like the tree and clouds, but there is something off about the blades on the windmill.
You could allows use some kind of highlight system to light-handedly guide the player to the right area.