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Not motivated at all



4: Adsense

It seems since the last months i have a deep motivation problem so i basically get nothing noticable done at all.

I work all day (+40 hours each week) and even when i have spare time - i just fool around doing nothing at all.

But when i have time and start to code i just compile the code a hundred times, and watch the results over and over again.

And then starting to see that my results are shit and i want to start from the very beginning, again and again.
Or i get distracted by starting another project...

-> Endless circulation of getting nothing done.

Since years its always the same :-(


Fortunatly at work i dont have this problems, writing code there just works and i mostly dont have to think at all, because its just stupid high level programming - relying on nothing else than 3rd party libraries nor learning or getting challenged at all.


I am frustrated right now...

May 17 2017 01:18 AM

Maybe finish one project will give you some motivation.

 

Like do a really simple game ( the most simple you can ) and when it's finished publish it.

 

Then you'll get motivation to do something more complex.

 

I don't know if you published a game before, but i think this point of view can help.

 

Take care.

May 17 2017 03:10 AM

Maybe finish one project will give you some motivation.

 

Like do a really simple game ( the most simple you can ) and when it's finished publish it.

 

Then you'll get motivation to do something more complex.

 

I don't know if you published a game before, but i think this point of view can help.

 

Take care.

 

I never finished a full game, but i made a ton of prototypes - some successful some not.

May 17 2017 03:57 AM
Maybe thinking about to get feedback of your projects could be a motivation, even if they are prototype. Or finish a prototype to see how many players you can get.
May 17 2017 09:00 AM

Goals and planning are really what keeps me going. I work full time as well, and the only thing that gets me to spend time on my game when I get home is already having a list of small tasks that I can work on and see progress.

May 17 2017 09:23 AM

Finalspace, I really appreciate your post.  Endlessly compiling stuff just to watch what happens.  I spend way to much time doing that too.

May 17 2017 10:00 AM
I work and study, is hard to find time. Archduke, i think the point to see progress is the issue that motivate all the developers.
Maybe the hard part is when there's not enough progress.

Talking about how to be motivated, everyone need to find something.

I have a poster of my favourite anime film, that reminds me how is a good finished product of entertainment.

When i feel down i look at it.
May 17 2017 10:29 PM

I work and study, is hard to find time. Archduke, i think the point to see progress is the issue that motivate all the developers.
Maybe the hard part is when there's not enough progress.

Talking about how to be motivated, everyone need to find something.

I have a poster of my favourite anime film, that reminds me how is a good finished product of entertainment.

When i feel down i look at it.

 

How is that movie called?

May 17 2017 10:32 PM
The castle of Cagliostro.
May 17 2017 11:45 PM

This may not be the advice you want to hear: Maybe you're not all that into game development right now? For me the interest waxes and wanes to be substituted for any number of other hobbies or endeavors. Even though I hardly ever finish any game project, it's still a gratifying activity as I do learn as much or more from my time playing at game development as I do in my day job writing apps that people actually use. 

May 18 2017 02:05 AM

I've been there, and still kinda there.  : (

May 18 2017 03:13 AM

Do you have another hobby than coding?

I used to code 16 hours a day.. first at work then when I got home.. I ended up getting burned out.. Then I bought a sailboat that I am refurbishing.. after not coding for a while I started getting back the interest for it.. get a hobby before you get burned out for real.. :)

May 18 2017 03:20 AM

Do you have another hobby than coding?
I used to code 16 hours a day.. first at work then when I got home.. I ended up getting burned out.. Then I bought a sailboat that I am refurbishing.. after not coding for a while I started getting back the interest for it.. get a hobby before you get burned out for real.. :)

 
Sure, i play with my children or watch anime or play games in the evenings.
So i have plenty things i can do when i dont feel like coding.
 

This may not be the advice you want to hear: Maybe you're not all that into game development right now? For me the interest waxes and wanes to be substituted for any number of other hobbies or endeavors. Even though I hardly ever finish any game project, it's still a gratifying activity as I do learn as much or more from my time playing at game development as I do in my day job writing apps that people actually use.


Sometimes, i think i am not fit to be a game developer at all and should rather create applications only,
but on the other side when i have a blast and see results very often i enjoy it very much.
Especially when i have done everything myself, without relying on third party libraries. Its a incredible good feeling.
May 21 2017 11:44 PM

"work" and "my hobby game" are different things, at least that's my experience. I generally know how to do work after 2 days of figuring it out. Then it's understood, and it's just coding to the end, as fast as possible.

"my hobby game" is much bigger than anything in work, and more complicated. There is also a bigger drive to do it really good, since it's my program. Finally, there is a much less clear end-goal. It must become a game, but what does that mean exactly?

 

So while work is relatively easy, my hobby game is much more difficult. In time, you first spend a full day coding, and then try to make progress on this really big and complicated thing, mostly figuring out the next step. That is a big mental effort after 8 hours of intensive coding already.

Looking at it, I am not that surprised game programming doesn't quite work. I try to make it work by splitting mental effort from coding, so I can do thinking on the next steps eg in the weekend or any other longer period, and coding in the hours after work (which is mostly just spending time writing code-lines without major thinking). The current problem I am fighting is switch overhead. I find it difficult to remember what to do next after I sit down. I have to go back to what I did the last time, get the global idea again of where the code should end, and only then I can start writing code. My current approach is to leave "// XXX next step, code X functionality" comments just before I stop writing. It's not really working well, I am thinking about a different strategy here, but haven't found one yet.

Maybe I should start with setting out a concrete idea of "it must do X, for a very concrete value of X". That seems closer to work, where you can simply focus on getting X implemented, and that seems to work.

May 22 2017 10:27 AM

biggest motivation kill for me is not knowing what to do next. so i do the same thing: compile same code 100th time, check same results again, see it is still not quite right, browse internet.. 

and my solution is to make a to do list. which itself is a task that takes a lot of time. if i have a to do list with concrete items in it, which could be completed in preferably 1 coding session, then I feel great and I do great... Otherwise, it is just more internet browsing, checking other peoples games' screen shots and pity myself :)

May 23 2017 11:28 AM

Maybe you need to motivate yourself at home like you do at work.  Like write out a design document, set milestones, and have rewards/consequences for (not)meeting those goals.  For example, if you meet a major milestone, you buy yourself a new game.  If you miss 2 milestones in a row you have to abandon the project for 6 months (you got fired) and cant go near the computer at home at all for 4 weeks (job search).  Then you have to work exclusively on some other project, chosen at random (new job).

May 23 2017 01:57 PM
I also used to lose motivation on previous projects. I am now woking on a solo project for almost two years and I did not run into this problem yet. After I read your post, I was thinking about why is that. There are two connected reasons: 1. Life expectancy of my code went rapidly up. I am using code that I wrote year ago and I often don't feel, that it needs rewrites or refactoring. So when I write new code, I make sure that the API is optimal to be sure, that the resulting code will be long lasting contribution to the project. 2. I percieve my project as a complex structure of relatively independent parts. There is lots of parts and system that I can work on. I can focus solely on art for few weeks and I know that it is worth it even if it was the only succesful part of my game. Because I could use that part in another, simpler game or I could publish it as standalone art.

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