Sydney, Australia
An exploration in procedural world generation in unity 3d
Over the past year or so I have been gradually building out a system for generating worlds procedurally.
The basic process is to generate a height map which outlines the features of the world, then I texture it, and finally I add vegetation.
It typically takes me about 3 hours to generate a new world…
The basic process is to generate a height map which outlines the features of the world, then I texture it, and finally I add vegetation.
It typically takes me about 3 hours to generate a new world…
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