H.A.C.K. - Week 4

Published October 26, 2014
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It's been a while since my last update - 2 weeks to be exact. Last week was very atypical and I barely looked at the game, so I decided not to count that week and make this the 4[sup]th[/sup] week of development.

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This Week's Development

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This week was almost fully dedicated to the code that will support people and companies and how they interact with each other. I redesigned some components from what I had previously drafted, so it's taking a bit more time than expected. I still have some work to do but it's coming along nicely.
Also, computers now have a file that holds its accounts - usernames and encrypted passwords - that players can steal and try to crack offline as well as a folder to store all data about its respective "web site" - read interface - if it has one. For example, if you connect to a bank you'll be able to access all their services through the interface and all its data (accounts, transactions, etc...) is stored in files inside that folder that you can gain access to.

I also prototyped two interfaces: the e-mail panel and the bank panel. They are not functional yet and were made for testing purposes only because I changed the way I manage panels. You can see both of them on the screenshot below.


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This is a rather small update, but one that will allow for exciting features to come.
Thank you for reading and don't forget to follow @HACK_theGame
Previous Entry H.A.C.K. - Week 3
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