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It's about frustration...

Granted, I rarely play games. As a direct consequence to this, there are lots of things I'm not good at when playing: I am slow at typing specific keys, I don't see patterns that have been added to please hardcode gamers (you know, things like "if you find a hidden way to a hidden place, then you'll find good stuff at this place")....

Video game source code

This is more or less a reminder, as most of you already know this stuff. Here is a (incomplete) list of games whose source code is available, together with links (or, when not available, information on how to retrieve the source code). The origine of this entry can be found...

It's been a tough week

Yep, compañones, it's been a tough week. I'm not speaking of work (that, too was a tough week, mostly because bash 2.3 and bash 4.1 do not work the same way, for unknown reasons (apparently, introducing breaking changes that deny the right to exist to myriads of old Makefiles is now called "bug fixing")).

I'm speaking...

Asio C++ library: it gets nearly everything right

Bur nearly everything doesn't mean everything. For those who believe I'm talking about boost.asio, you're pretty much right as Asio has been incorporated in Boost. However, it exists as a non-Boost library, so I will continue to speak about Asio as Asio, and not boost.asio (there are a few differences, for example the namespace where the...

Managing pipelines in C++

A few days ago, I released version 0.4 of my little security library. This version allows the creation of function pipeline using a simple syntax. If R is the return type of the pipeline and A is its argument type, then

pipeline<R(A)> p = stage(f1) | f2 | f3 | ... | fn;

Will construct a pipeline containing n stages.

The...

Encapsulation For Openssl Rsa/Blowfish In C++

Now, that's not a wonderful piece of code, filled with incredible meta-programming snippets. But it's a piece of code that's usable and - more importantly - that can be modified to suit your needs.

So let me introduce you a small part of a large library en devenir. This code encapsulates the blowfish symetric cipher and the RSA...

Fr1st (GDC) pots!

Heading to the Lyon GDC
I finally managed to get in Lyon tonight, just in time for the beginning of the Lyon Game Developper Conference - an event I have waited for month and month. Organisation is not that simple: there are tons of people in Lyon these days, and I have only one hotel night booked (I might be able to book tomorrow night in the...

Apologies?

I have been quiet this month (and the one before). It's not that I don't want to do my job here (God knows that I'm happy to work for GameDev.Net) - it's just that my free time has shrinked down to a level I never faced before.

Understand me: even if I am used to work 11h per day, I usually spend half an hour to one hour on the intarweb to...