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Reno, NV
Yet Another ASCII Game
2 comments
7 entries
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lede
August 19, 2015
The Arena Update
After taking a long week to help a friend build a game for the Week of Awesome I took a little time to convert the ASCII game into a GameJolt game.

This doesn't mean it is power by their servers it just means you can download it from their site and use your GameJolt user and token to login to the ga…
1,545 views
lede
May 14, 2015
The Arena Update
Introduction
The Arena (YAAG) has turned a corner in development that I wanted to document for other developers who have started their own new project.

The Beginning
Every project I have started the beginning starts out quickly and things seem to build quickly. This stage is full of great ideas, new e…
1,620 views
lede
April 30, 2015
Game Loop Speed 2.0
Introduction
Yesterday I posted a game loop speed test which I have taken down because it had some major flaws and bad data. This is the second iteration in my tests and I am here to provide my results. Here are a list of flaws that need to be addressed in my game loop test:
  • All data structures perfo…
  • 2,458 views
    lede
    April 24, 2015
    What Happens in Update?
    Introduction

    In a previous post I talked about my game loop and mentioned that the Update method was where a lot of the calculations for the engine are done. I've highlighted the method in this picture of the UML diagram:



    I extracted …
    2,464 views
    lede
    April 22, 2015
    How to squash bugs!
    Yesterday we talked about the game loop and that in my current version there was a bug. This particular bug was rare and would only be seen on older or very slow computers. So the first step in figuring out a bug is to work out a way to reproduce the issue. Several of my testers were not able to gi…
    2,028 views
    lede
    April 21, 2015
    The Game Loop
    The original game was played over the modem and was a turned based game. Since BBS are fairly scarce these days I have made this a stand alone game. Also since blocking input was very common in older games I've changed the game engine to not block input and be more interactive like today's games.

    An…
    2,825 views
    lede
    April 21, 2015
    Introduction
    Welcome to Yet Another ASCII Game (YAAG).

    Why did I name this journal YAAG? Well the initial name comes from a programming term that is used when you develop your own programming language Yet Another Compiler Compiler (YACC). But this journal is not about writing a programming language it is about m…
    2,214 views
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