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My Life in 30 Seconds

4: Adsense

Hello gamedev. After ages being absent, I'm feeling a bit like Halley's Comet. For the old timers and friends who wondered, "Whatever happened to Wavinator??? Is he dead???" here's the 30-second digest:

I've been out of game development for years, mostly doing database programming for a healthcare company in California. Life and the job took up much of my free time, and the high hopes I'd had for developing an open-ended science fiction RPG where pretty much dead. In fact, I was so disgusted with the whole reality of indie development that I stopped thinking about games or even playing them for over a year.

The funny thing about some passions, though, is that no matter how far you try to get from them they still follow you. I heard this great piece of wisdom recently: "Some barriers in life exist solely to let you know how much you want something." And I can't seem to escape wanting to develop games.

So after a long moratorium, I've found myself going back over old notes and resurrecting bitrotting code (albeit with far less ambition than my previous kitchen-sink designs :P). I've gotten into game development using the Torque engine and have a flying ship with a stellar background up and working as a proto.

Anyways, aside from the fact that I've moved from California to Canada to marry a wonderful woman who happens to live here (we're planning for June), not much is happening.

I'm looking forward to being a part of the gamedev community again.

Apr 24 2008 12:22 PM
Nice to see you back! The game design forum hasn't been the same without you. And congrats on the upcoming marriage!

I know what you mean about seemingly having game development in the blood; I can't seem to shake the desire to be working on games despite trying out a bunch of different careers. Guess it's one of those things that'll always haunt you.
Apr 24 2008 02:54 PM
Oh my gooses! Welcome back and welcome to Canada! Can't wait to read some of your threads in the game design forum :)
Apr 24 2008 03:40 PM
Woohoo! Someone who can make me look succinct!

Welcome back, man [smile]
Apr 24 2008 04:06 PM
Woohoo welcome back and welcome to Canada.. where in Canada are you living?
Apr 24 2008 06:05 PM
I'm looking forward to lengthy posts from you in the future. Welcome back!
Apr 24 2008 09:25 PM
I was only a lurker when you actively posted, I'm glad you're back. It hasn't been the same since you've been away.
Apr 24 2008 11:02 PM
Great to see you back, you've been missed.

I can completely understand where you're coming from too. I took a bit of a break from doing any active game development related stuff, and experimented with doing some completely different things, but I just couldn't quite get motivated by anything else.

Anyway, it's good to have you back. And congratulations!

Apr 25 2008 04:38 AM
Good to see you back again, and congratulations on the wedding! [smile]
Apr 25 2008 01:05 PM
holy $h!t Aaron, every now and then I get to wondering what the hell happened to you, good to see you're still amongst the living! Congrats on the upcoming wedding buddy and look forward to seeing you around more often again [smile]
Apr 25 2008 07:51 PM
Wavinator, he's alive! Well then who the hell was in that coffin we buried?

Anyway, you're in Canada? Awesome, I'm probably moving there by the end of the year for college, so with any luck you're in pub range.
May 04 2008 08:43 AM
Ooo sweet. Welcome back, and congrats on the wedding :D
May 04 2008 05:46 PM
Welcome back, man =) I've just wandered back in myself.
May 04 2008 07:14 PM
Welcome back; we missed you. [smile]
May 05 2008 01:38 AM
Welcome back...
May 08 2008 02:56 PM
Wavinator? The guy that was posting in the Game Design forum some absolutely crazy ideas for a space game? With devourers of worlds and stuff like that? Wow my childhood dreams just came back to me and hit me like a baseball bat in the forehead! I can't believe you're back on this project, this is so awesome!
Jun 09 2008 02:48 PM
:D Glad to see you're back! Your posts were a bit beyond what I was going for in my game projects, but I'm thinking...

Maybe over time, you could catalog your posts and make a nice big list of your ideas and designs for future designers and programmers to benefit from. Heck, you could probably publish a book!

- Matt
Jul 15 2008 12:55 PM
Something like Squidi's 300 Game Mechanics?
Aug 19 2008 10:09 PM
Hello, I am new here.
I am making a SF game and would love to have you join me. It is still in the starting stages but we have some good models working. It is being written using Panda3d, a great 3d game engine that is open source.

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