dpadam450's Journal

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Atlanta, USA
28 comments
1 followers
8 entries
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dpadam450
February 20, 2017
Project Update 3 - Management

Estimate Work

Like my other RTS project that is fully on hold at the moment, I finally made a full roadmap of my new project. The current scope of the roadmap is up until prototype. I started to slack a bit (since I'm building this at home and not full-time), I noticed I wasn't as productive again a…

2,518 views
dpadam450
January 28, 2017
New Project Update 2

Nothing interesting really to talk about, just been working towards getting a simple gameplay demo. I've been trying to keep my 2 concept artists busy. I have a sculpting artist and a hardsurface artist working on stuff when they can as well.

Most of my time has been bringing in assets, basic level…

2,745 views
dpadam450
January 05, 2017
New Project and Status Update

Its a new year, so time to buckle down hard. I was never big into maintaining a journal on here but I started a journal last July about my RTS game ICBM. At the same time I was lightly managing a small online team for another project of mine. This other project I pay some contractors for and is my …

2,875 views
dpadam450
August 26, 2016
[ICBM] New Shaders, Textures, Models + Mixamo

*Edit* Oh yea...Killing Floor 2 is releasing soon and I'm responsible for the PS4 version, so I'm hoping no OT, but my project may lack updates for a couple weeks depending on how that goes.

Other New First
I've decided to give the go ahead on my second project. It seems a bit crazy to work on two g…

4,021 views
dpadam450
July 18, 2016
[Icbm] Update 2 - Paradrop And New Particles

Hours till prototype complete: 177
Hours logged July3 - July 16: 43.5

I finished adding in animated sequences for my particle systems as well as my C130 paradrop functionality / animation. I also finally registered my LLC as well as trademarks. Didn't get a lot of stuff off my backlog list. Touched …

3,442 views
dpadam450
July 05, 2016
[ICBM] Prototype Video + Project Update

I'll start with a video first. The video shows a lot of randomness, but it shows the prototyping of some AI and completeness of gameplay AI, sound, particles all starting to come together.

Not everything I have done is in this video. I had a couple bugs with some other things that I decided not to…

2,975 views
dpadam450
June 26, 2016
Programmer Art: Better Normal Maps

I was once discussing with someone how they were creating normal maps in this thread.
https://www.gamedev.net/topic/666662-normal-map-generator-from-diffuse-maps/

The basic idea is (and we have all done it), you take a photo texture. You use that photo for your diffuse, but you have normal mapping i…

5,061 views
dpadam450
June 17, 2016
First Journal, Project Announced

Welcome to my journal.

Don't want to spend all day typing instead of working. I've been doing small hobby projects here and there that always seem to fail via burnout and overall lack of motivation. I think I've had 10 different game projects over 10 years now. I'm really pushing to see a project t…

2,972 views
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