Winter is coming!

Published October 20, 2016
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[font=arial]So, besides the 3 already made biomes (normal, sea and desert) we now finally implemented a winter/snow world and a day & night cycle together with weather system. It actually looks even more impressive in night time. With our build system already quite developed, we experimented in making this winter castle. That's the beauty of custom build mode...[/font]

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[font=arial]Our 3d artist modified the terrain/mountains, trees, rocks and also recorded his workflow, if anyone is interested in having a look.[/font]

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[font=arial]Since we decided to go the lowpoly way and use solid colors, we're looking into a similar kind of design regarding user interface and HUD. Domen went through a couple of UI mockups/revisions and also added a compass which already works. For now it shows just mountains and bases, later it will show all relevant points of interest (quests etc).[/font]

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[font=arial][color=rgb(51,51,51)]Last couple of days we've been preparing for the upcoming [/color]Slovenian games conference[/font]

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[font=arial] where we will showcase our work so far. A demo scene is in place along with a slightly improved player controller, so our booth visitors will be able to get a very early sample of gameplay. In our next blog post we will update you guys with how it all went (pictures included) and what to expect in the coming weeks and months.[/font]

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[font=arial]http://floatlands.net[/font]

6 likes 4 comments

Comments

AlanSmithee
Very nice timelapse!
October 20, 2016 02:14 PM
MarkS_

I cannot fully express how amazed I am by this! I am so sick and tired of photo-realism being forced on me. This is proof that you can have an amazing looking game that doesn't require a team of artists and GB's of textures/models.

I hope the game play holds up to my expectations!

October 21, 2016 12:12 AM
Navyman

I like that you took the extra detail to cutout some of the bottom of the tree tops to better if the trunks.

Keep up the great work!

October 21, 2016 12:14 PM
Ph4nt0m

I cannot fully express how amazed I am by this! I am so sick and tired of photo-realism being forced on me. This is proof that you can have an amazing looking game that doesn't require a team of artists and GB's of textures/models.

I hope the game play holds up to my expectations!

We're still experimenting with shaders and expect it to look even better.

I like that you took the extra detail to cutout some of the bottom of the tree tops to better if the trunks.

Keep up the great work!

Thx for the support!

October 24, 2016 09:20 AM
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