SlimDX11 and stuff
Been quite busy lately hence the recent drought of journal updates. Not entirely sure where the time has been going, but I hope to get back on the case soon! Although, what with the RMT paralysing London for the next 3-4 days I doubt this week will be any more than a total write off (which I think is totally unreasonable on their part, but hey-ho I just have to deal with it...)
Anyway, Mike Popoloski recently asked me to have a look at the SlimDX API with their adaptation of the new Direct3D 11 API. I've been wanting to make time to check out their work for a while and this seems like a suitable opportunity.
Grabbed the latest version of TortoiseSVN and pointed it to their repository, built SlimDX.sln in VS'08 with the latest DXSDK successfully and I think I'm good to go.
In fact, the download speed of TortoiseSVN from SourceForge was the slowest part! I'm quite impressed that I could just pull down all the code and hit "build solution" and get only 27 seemingly unimportant warnings, no errors and a shiny new SlimDX.dll waiting to be used [cool]
Getting a little late to do any more now, but I intend to implement the Curved Point Normal Triangles (aka ATI TruForm from the D3D8 era) sometime this week using their API.