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Gettysburg: Armored Warfare - Steam page just went LIVE!

Posted by , 16 March 2012 - - - - - - · 1,108 views

Gettysburg: Armored Warfare - Steam page just went LIVE! Hey guys,

The day has finally come! The Steam page for Gettysburg: Armored Warfare just went LIVE! I never thought the day would come heh. All the hard work I'll finally have a published game, release date is March 27, 2012!!

Check out the Steam page here! http://store.steampowered.com/app/200630/

As usual, please LIKE the game on Facebook and I'll travel to your location and perform a happy dance. http://www.facebook.com/GettysburgArmoredWarfare

I'll have a development related update soon, with some suprises for you guys :-)

- Dan

Gettysburg: Armored Warfare opens up for modders!

Posted by , 09 March 2012 - - - - - - · 834 views
gettysburg armored warfare
Gettysburg: Armored Warfare opens up for modders! GDC 2012: Gettysburg: Armored Warfare opens up for modders!

Radioactive Software adds support for Steam Workshop to game

GDC SAN FRANCISCO – March 9, 2012 – Paradox Interactive and Radioactive Software today announced that it will support the mod community with its forthcoming game, Gettysburg: Armored Warfare through an editor and full toolset to be shared via Steam Workshop. The hybrid multiplayer Third-Person Shooter (TPS)/Real-Time Strategy (RTS) game brings fast paced action to the PC in an alternative reality version of the American Civil War. Developer Danny Green will work to enable the community to utilize the game’s tools and Steam Workshop to build and release mods based on the game’s powerful Radioactive Engine.

My producer [Gordon Van Dyke - Paradox] and I share a strong commitment and love for the modding community, my goal is to make Gettysburg: Armored Warfare a great platform to create gamers dream add-ons and scenarios,” said CEO & Lead Programmer Danny Green. “I’m excited to see how far they can take it”, he continued.

Developed by Radioactive Software, Gettysburg: Armored Warfare is scheduled to launch soon, exclusively on Steam.

Check out the video here!


More about this game
Facebook: http://www.facebook.com/GettysburgArmoredWarfare
Twitter: http://twitter.com/armoredwarfare
Web page: http://www.paradoxplaza.com/games/gettysburg-armored-warfare
Forum: http://forum.paradoxplaza.com

Gettysburg: Armored Warfare - Battlefield Freeze Frame video!

Posted by , 16 February 2012 - - - - - - · 864 views
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Hey guys,

I'm super busy getting a bunch of last minute stuff ready for the game's release in March. I don't have time to create a bunch of media at the moment, BUT I did find this video I posted up a few months, but it was private.


It basically shows me flying around a battle of a few hundred soldiers, and the game is paused so I can see the particles, and the animations frozen in time 8-)

Lemme know what you think! Also if you like the game be sure to LIKE it on facebook! http://www.facebook....garmoredwarfare and/or follow it on twitter! http://www.twitter.com/armoredwarfare

Thanks a lot!

- Dan

Gettysburg: Armored Warfare - Huge Update! 64 players-per-server, Steam, PIC 2012!

Posted by , 03 February 2012 - * * * * * · 2,791 views
Gettysburg Armored Warfare and 1 more...
Gettysburg: Armored Warfare - Huge Update! 64 players-per-server, Steam, PIC 2012! Hey guys,

I'm returning from the frozen land of Stockholm, Sweden :-o I was there for my publishers convention, Paradox Interactive Convention 2012, in a Swedish castle showing the game to a bunch of press. Sorry for the lack of updates lately, I've been super busy finishing up my latest game Gettysburg: Armored Warfare You can view the website here - http://www.armoredwarfare.com this is the game I was showing. If you want much more frequent updates, I post on the game's Facebook page as often as possible - http://www.facebook....gArmoredWarfare

A quick summary of the game would be - This guy goes back in-time to change the outcome of the American Civil War and you get this Steampunk mix of future technology and 19th century technology. The game is a RTS/FPS hybrid supporting 64 players per server gameplay, full stat and achievements through the Steam platform, cloud storage of custom armies, and a full featured world editor accessable in-game.

Since I wrote all this technology and the game in the last year, the game pretty much from scratch it's crazy for me to see it all working like this on BETA test servers all over the world, especially on Steam platform. I have a 64 player test session tomorrow, we are using a 3rd party QA studio to handle all the testing.

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There has been so much happening in terms of the game and the technology behind it. The biggest thing I'm happy about is the achievement of 64 players per server, and the announcement that the game will be for sale on Steam platform in March of 2012. As somebody who grew up playing Counter-Strike and other Valve games on Steam...it's just awesome :-D

There are two key gameplay modes :
- Deathmatch ( 64 players per server, shared units, RTS orders disabled ).
- Army Skirmish ( 4 players per server, each controlling their own army, full RTS orders ).

You can also play the game offline practice with AI bots. I've included AI bots on the dedicated servers as well ... imagine running around in Battlefield with bots ? :-p

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64 Players Per Server. *does happy dance* I'm very happy to have achieved data rates on par with some of the best games I've seen. I can syncronize up to 1024 units among all 64 players in the server. Data rates are about 10kbps-20kbps up from the server to each client, with the clients only sending about 2-5kbps up the the server in average situations.

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PRESS - As you can imagine there has been a great amount of press from Paradox Interactive Convention 2012...I will link you guys to some of my favorite ones so far, there are a bunch I'm leaving out, just google for the game 'Gettysburg: Armored Warfare' if you want more :-o

Gamespy/IGN Preview of Gettysburg: Armored Warfare : http://pc.gamespy.co.../1217105p1.html

Rock, Paper, Shotgun preview of Gettysburg: Armored Warfare - http://www.rockpaper...rmored-warfare/

Great Interview with Angry Joe - http://www.blistered...iew-gettysburg/

RTS Guru Interview with me - http://www.rtsguru.c...anny-Green.html

GameTrailers videos - www.gametrailers.com/game/gettysburg-armored-warfare/14430/

Games Radar video walkthrough - http://www.gamesrada...e-preview-demo/

RTS Guru preview of Gettysburg: Armored Warfare - http://www.rtsguru.c...re-Preview.html

DESTRUCTOID posted a video of an interview in the castle - http://www.destructoid.com/gettysburg-is-an-alt-history-take-on-the-civil-war-220524.phtml

Gamers Daily News 3 page preview of Gettysburg: Armored Warfare - http://www.gamersdailynews.com/article-3243-Gettysburg-Armoured-Warfare-First-Look.html


Angry Joe giving me the treatment -

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Oh HAI a picture of a tank ...

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Anyways, the trip to Sweden was amazing, had such a great time meeting all the press and cool people at Paradox, they really are probably the best publisher in the world for an independent studio / team / dude like myself! I love them.

Again, sorry for not stopping by in so long ... I've been so damn busy with all this stuff. I plan to become a lot more active in the community again once I finish this project. Until then you can follow the game on facebook - http://www.facebook....gArmoredWarfare

I'm also starting to use twitter for a change - it makes it easier to release quick status updates - http://twitter.com/TheRealDgreen

If anybody has questions about anything in terms of the tech, or anything regarding the game in general I'd love to answer them...I've gotten so much out of this community over the years I'll do anything I can to give back to it :-)

- Dan

First BETA Test Session Results!

Posted by , 07 December 2011 - - - - - - · 1,168 views

Hey guys,

As some of you know my latest game Gettysburg: Armored Warfare has just entered BETA testing. The game is being published through Paradox Interactive. You can check out the facebook page here http://www.facebook....gArmoredWarfare basically the game is the U.S. Civil War with a mix of 2060s future technology brought back to the 1860s, in a 64 player-per-server RTS/FPS hybrid gameplay.

I've not really tested my technology with over 6 players at once, so this was a big moment for me. We only had about 36 players on hand for the session, all of them got into the game and the server ran for over 2 hours and many map changes without any crashes or anything like that [ server side ]. There were the expected client side issues that I've known about for a while. It was very exciting to finally see large numbers of players testing my game.

Of all the 10-billion things that could have gone wrong with a piece of technlogy like this, I'm actually very happy. Considering everything was written from scratch, the client, master servers, game servers, etc. There are a lot of things I'm testing for the first time in a heavily saturated real-world scenario. So overall I'm happy ... with enough iterations I know I can nail this whole 64-player-per-server-multiplayer-thang. ;-)

I will try to post more entries here now that I've stopped serious uber development.

Also I want to say I'm sorry for not keeping with my previous record of development updates, since I've got a serious publisher for this, I can't just post my day-to-day work like I used to.

I'll be in Stockholm in January at the Paradox Convention showing the ( hopefully final ) version of the game to press, and all those in attendence.

I do have a screenshots or two for you guys though, I don't think we've actually posted official screenshots of the game yet ... so here is one for you ...
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Here is a screeenshot showing 32 players in-game, there were 36 I SWEAR 2 GAWD.
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Also here is a Chrismas-eeyyyy concept drawing for you guys :-)
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Until next time ...

- Dan