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The nearsighted one cometh

4: Adsense


After getting some feedback from a lot of people, I made some changes to my workout. Since my main goal right now is weight loss, I decided to cut back slightly on lifting, and do longer - but less frequent cardio sessions.

So 3 days a week, I'm going to do a full hour of cardio. I started today, running for an hour. I'm not sure that I've done an...

Back on the wagon

It's been a while since I've updated this, so I think that a non-development post will do well to get me back in the habit.

I've been struggling with my weight for years. When I a kid, I was always heavy for my age. This got better around 5th grade, when I shot up to 6 ft (where I stopped), and started exercising regularly. Initially, exercising consisted...

Back... sort of

What a crazy couple of weeks. We finished the OpenGL ES book on time. It's now undergoing editing, which should be complete. After that, we get a final review of the text, and then it's off to the printer. I think it ended up being a really solid book.

I'm still plugging away at the resource CD for BOGLGP. It was supposed to be done last week, but...

Crunch time

I've got one week left to finish the OpenGL ES book. Fortunately, it's almost there. I'll finish up writing my part of the text tonight, but I've still got some editing to do. We had several other people contribute chapters to the book (e.g. we had a commercial game developer write a chapter about porting a PC-based game to BREW and OpenGL ES), and...

Laying low for a while

Because of my role here at GameDev.net, over the years I've interacted with a huge number of people, so it's no surprise that despite my best efforts, I've made an enemy or two. I've also seen many strange emails. But I've never seen anything like this:
Quote:From: TheOneAndOnly Goldberg
Subject: Goldberg

I'm THE ONE AND ONLY GOLDBERG and a friend...

A time for change

When I started at Qualcomm in February of 2003, it was with the understanding that I'd be working on their implementation of OpenGL ES, as well as writing 3D demos to go along with it. For the past year and a half, almost all of my time has been dedicated to working on OpenGL ES. It's been very rewarding - I've gained a much better understanding...

Reviewers wanted

So I was browsing through the books database today, and I noticed something. We have around 400 books listed here, and about half of them don't have any reviews at all. We'd really like the books section to be a comprehensive resource where our visitors can look to see what their peers think of the books they're considering for purchase.

The thing is, I...

So much to do, so little time

Bug fixes and feature enhancements on the new forum and other software have sucked up almost all of my free time over the past several days, which isn't good. Good for the site, I guess, but not so good for my other projects.

Right now, I'm actually working on 3 books - sort of. Although Beginning OpenGL Game Programming shipped in March, Kevin...