The following are shots from a game called Portal, which we developed internally, and for which I was the team lead. It's been under active development for about four months. The game is fully 3D, includes a lightweight physics and collision detection system, camera animation, triggers and other basic scripting, network-based resource streaming, and basic AI. We're looking at adding a multiplayer component to it for high speed networks. The game was shown for the first time at CTIA Wireless a couple of weeks ago. We'll be showing it again at ATI's 3D Developer Days, and at the Austin Game Conference.
Anyway, I thought that some of you might be interested to know what I'm working on.
In other news, More OpenGL Game Programming is done, and it will be released on the 18th. I'm very happy with it.