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Version 0.6.2 - Asteroids will no longer damage pods of dead patients. - Updated initial sequence to be smoother and more involved. - Implemented bacteria level - not used at the moment, but will be in the future. - If a processor is lost, the last process is dropped (so, if you go from 4 to 3 processors, the 4th process will fail.) - Updated immune system stabilizer to order patients - diseased first, then infected, then by immune system level. - Updated chryo-sleep stabilizer to order patients by sleep level. - The chryo-sleep stabilizer now respects available processes (it won't use up the last process nor will it apply medicine when there are no available processes.) - Added Date/Time and emergency timer to UI. Version 0.6.1 - Added Firefly group to the name generator (enter 'browncoat' into the override panel.) - Added splash screen - Corrected issue with title screen Version 0.6.0 - Corrected some UI bugs (some calculations were off.) - Corrected bitmap font rendering (some calculations were off.) - Moved settings from C# Properties.Settings to custom solution (Properties.Settings was not working properly.) - Added help messages (popups show when a patient gets infected and such for the first time.) - Added context-based help messages (right click on a panel to get a popup about it.) - Started adding intro sequence - Adjusted score so that a patient waking up is counted as a negative (you are now deducted 600 points, up from 0.) - Chryo-sleep stabilizer administers shots at 30 or lower (up from 25.) - A negative response to the sleep medication lowers sleep level by 15 (down from 25.) - A notification is now printed to the console upon overdose and paralyzation. - A notification is now printed to the console to notify that a patient woke up, but they were pralyzed. - Added new events - projectiles can now cause additional damage (to the hull and pods.) - Added new game over scenario - ship is destroyed (hull integrity reaches 0.) - Removed Help option from the 'pause screen'. - Added Override Panel option to the 'pause screen'. - Added a load of cheats to use from the override panel after a game has started. - Added notification when the last of an inventory item has been used. - Corrected issues with cheat mode - disease, overdose and paralyze now work correctly. - Added 'Easy' mode - start with 2 processors, more repair bots (both hull and pods will repair quicker) and processes cannot fail. - Broke White Rabbit font - Fixed White Rabbit font - Fixed console window so that it displays the proper number of lines. - Added Tips section above. - Raised chance of injections succeeding - booster is now 95 (up from 85), infection is now 95 (up from 85), disease is now 95 (up from 90), sleep is now 95 (up from 85). - Added rare chance for two items to produced. - Updated cheat mode so that you can right click an action and it will finish immediately. - Cure infection and cure disease shots now boost the patient's immune system slightly (at the start of the process, rather than the end.) - Altered the override panel so that it is no longer case-sensitive. Version 0.5.5 - Improved tooltip handling - Added background image. - Added scrolling space background. - Adjusted patient score calculation. - Adjusted time calculation. - Gain for curing disease increased to 40 (up from 30.) - Tooltips no longer contain levels (leveling was initially planned, but is not going to be used as it doesn't fit in the timespan of a playthrough.) - You can no longer repair a pod that is not damaged. - Added cursor to UI skin. - Corrected typos in the immune system stabilizer output. - Chryo-sleep stabilizer now actually displays output. - Chryo-sleep stabilizer now properly injects sleep medication. - Disabled profiling system.We still have a bit to do - mainly adding support for loading compressed audio and adding audio (there is currently no music and only 1 sound effect.) Other than that, we're going to be working on some more UI options for it as well as refine the gameplay mechanics and make it more intuitive.
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