Treasure House dies, Project Warehouse is born
A couple nights ago I sat down with my wife, Cierra, to figure out how we wanted to do the demo. Up until that point she hadn't really been involved much, so all of the ideas had come from me. This is a problem because I am a very logical thinker; if things don't add up right or don't seem to make sense, I rewrite/get rid of stuff. Thus why I pretty much never advance past the point of prototyping; I throw things together and I am fine until I start getting into the actual game and things don't add up for me. So, I start rewriting things/changing things so that they do and then they start getting boring or just plain aren't fun.
Enter Treasure House. The backstory was just plain depressing for anyone who isn't living their dream. Aaron is your typical every day person; he's a little bit further than some (he's actually started his business and has an office), but his dreams are crashing as he isn't making any money, can't pay his bills, and he's lonely.
Anyway, Cierra and I sat down, brainstormed and came up with a great storyline that we're both excited about. We have the story for the demo completely written out (I still have to work in a few puzzles), but I just can't handle the art and sound, so I'm currently trying to acquire some funds to hire an artist and pay for some tunes. Once I have that I'll be able to really start production, until then I'm going to work on finishing off and polishing up the editor.